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arthurpodmazko@gmail.com

Linkedin: Arthur Podmazko
🌐 Warszaw, Poland
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Arthur  Podmazko

Senior 2D Spine Animator with 6+ years of experience in mobile gamedev. I leverage technical expertise (Rigging, VFX, Engine Integration) to deliver optimized, top-tier animations. My focus is on continuous improvement - taking visuals from "good" to "exceptional" and elevating the final player experience. Also experienced in pipeline management, mentoring, and meeting tight deadlines without quality compromise.

ADDITIONAL SKILLS & EXPERTISE
Technical Implementation: Deep understanding of optimization (Texture Atlases, Draw Calls), Engine Integration (Unity/Godot), and Animation Blending.
3D Capabilities: Proficiency in 3D animation(Maya) and modeling basics (Blender). Ability to work in hybrid 2D/3D pipelines and spatial environments.
Logic & Scripting: Experience with Animation Blueprints, Procedural Animation, and Game Logic (Code/Scripting basics).
Indie Experience: Full-cycle game development background, providing a broad understanding of game design and production needs.

Spine

Maya

PS

UE

Unity

Git

Jira

Godot

Demo Reel

Proven track record of integrating major IPs into existing game:

Grumpy animations

Some snappy yet readable animation suitable for a casual UI context

Some minions animations

Here are some more animations I made for Solitaire Grand Harvest

Animations for RPG game

A piece from 4 years ago, mainly to show my combat animation background

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