Linkedin: Arthur Podmazko
🌐 Warszaw, Poland
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Senior 2D Spine Animator with 6+ years of experience in mobile gamedev. I leverage technical expertise (Rigging, VFX, Engine Integration) to deliver optimized, top-tier animations. My focus is on continuous improvement - taking visuals from "good" to "exceptional" and elevating the final player experience. Also experienced in pipeline management, mentoring, and meeting tight deadlines without quality compromise.
ADDITIONAL SKILLS & EXPERTISE
Technical Implementation: Deep understanding of optimization (Texture Atlases, Draw Calls), Engine Integration (Unity/Godot), and Animation Blending.
3D Capabilities: Proficiency in 3D animation(Maya) and modeling basics (Blender). Ability to work in hybrid 2D/3D pipelines and spatial environments.
Logic & Scripting: Experience with Animation Blueprints, Procedural Animation, and Game Logic (Code/Scripting basics).
Indie Experience: Full-cycle game development background, providing a broad understanding of game design and production needs.
Spine
Maya
PS
UE
Unity
Git
Jira
Godot
Some snappy yet readable animation suitable for a casual UI context
Here are some more animations I made for Solitaire Grand Harvest
A piece from 4 years ago, mainly to show my combat animation background
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